Caravan

Friday, January 21, 2005

More Rice?

Rice was confirmed as expected to work for her husb... oops, I mean her president. I didn’t catch all of her confirmation hearing, but I caught a section of Senator Boxer’s statements on CSPAN about how Rice had misled US public into supporting the war. One particular statement caught my attention about Iraq’s use of chemical weapons against the Iranian soldiers, and how the current administration used that as one of the reasons for their recent war. They used that crime committed by Saddam in their campaign without ever mentioning that US government was in full support of Iraq at that time. This happened even a few years before Saddam’s gassing the Kurds. At the time, Rumsfeld met with Saddam in Baghdad and provided him with whatever he needed to continue the war with Iran. There was a UN report in 1984 about the use of chemical weapons by Saddam and even some US officials acknowledged it, but despite all that, US went ahead and restored full cooperation with Saddam. This was one of the reasons why the Iran-Iraq war lasted as much as it did.

This, of course, is old news for those who followed the events of the region in the 80s, but it was interesting that, today in a Senate hearing, a Senator mentions this; so, everyone can see the hypocrisy of US government then and now. Interestingly, I could not find a reference to this section of Boxer’s statement on the web.

All indications point to a very aggressive and militaristic foreign policy for the US in the coming 4 years. They definitely want to go after Iran next. But, has American public wised up to the ways of this administration? Have they learned from Iraq’s fiasco? Will they now believe what Bush and Rice and the rest of liars in the administration tell them?

Latest polls show that US public opinion is unfavorable to the war right now, but never underestimate the PR machine of Bush and his wealthy and powerful backers to once again manufacture consent and start another dangerous, deadly, and eventually disastrous adventure in middle-east. Their only weakness is their failure in Iraq which may prevent them to go ahead with their plan the way neo-cons originally envisioned it.

To see more detail about Rumsfeld meeting with Saddam in 1984, click here.

Thursday, January 20, 2005

Who is a terrorist?

I wrote something on my blog about this TV show a few days ago. Since then, I read Aghdashloo’s interview with Radio Farda, a Persian language radio program, on their website. She was more blunt about her views than what she presented in English language media about her role in the show as a terrorist. She made these contradictory statements trying to defend her poor judgment in taking the terrorist role in “24”: (1) The reality is that although not all Muslims are terrorists, but all terrorists are Muslim!! And “24” is just a dramatized version of reality. (2) “24” is just a TV show, a cartoonish kind of show, and no one should relate that to reality!

Yes, all the September 11th terrorists considered themselves to be Muslims. But let’s also remember another September 11th about 30 years ago where another nation was terrorized by a group of terrorists who staged a coup and murdered a democratically elected president. I am talking about Chile and the CIA supported coup which led to years of terror in the hands of bunch of torturers and murderers trained, financed, and supported by CIA and US government. I don’t think those terrorists considered themselves to be Muslim.

Let’s also remember about 50 years ago, when another democratically elected prime-minister in Iran was ousted by a coup engineered by US which led to many years of terror for a nation, and which finally brought about the current tyranny of Islamic government. If you don’t know what I am talking about read the book “All the Shah’s Men” by Stephen Kinzer . I don’t think those terrorists considered themselves to be Muslim.

If you don’t want to go back that far, remember what happened in Oklahoma City just a few years ago. I don’t think Timothy McVeigh considered himself to be a Muslim.

Or just go down south of the border from country to country from Guatemala to Honduras, to Nicaragua, … and ask about the US supported terrorists killing innocent people and ask them about their religious affiliation.

Or go down to Middle-east and talk to Palestinians whose kids, husbands, wives, brothers, sisters, … are killed by the occupiers of their land. Ask them who is terrorizing them in their own land, and inquire about the religion of their torturers.

Ask Mr Rumsfeld about his religion when he was sitting with Saddam in Baghdad in 1984, giving him support to cast terror of chemical weapons on the people of Iran and Iraq.

Ask Mr. Kissinger about his religion when he sat with Suharto and gave him his support and a green light to start the slaughter of hundreds of thousands of Indonesians, and ask the east-Timorese about the terror inflicted on them.


Yes, there are many Muslim terrorists. Iranian nation is now living under the terror of a religious tyranny. Terrorist groups of Muslims, coming up from Indonesia to Chechnya, commit despicable crimes as their way of forcing their backward politics on others, but let’s also not forget the powerful states doing even worse atrocities to force their agenda on others.

Who is going to make a TV show about them?

Saturday, January 15, 2005

Situation of Iranian refugees in Australia

A number of Iranians including children are suffering from long detentions, up to 5 years, in immigration detention centers in Australia. Some of them have developed psychological illnesses such as depression and anxiety. I urge you to sign this petition to bring attention to this inhumane treatment of these refugees in Australia.

To learn more about the situation click here.

Thursday, January 13, 2005

24

A friend of mine called the other day to tell me to tune into Fox TV channel and watch an episode of “24”. Not because he thought I liked spy movies, but because an Iranian-born actress, Shohreh Aghdashloo, was starring in it. She was nominated for an Oscar last year for best supporting role. With that nomination, after a long career in theatre and cinema, she finally got a foothold in mainstream media in the US and the recognition she deserved.

So, I started watching with such an anticipation and pride; but after watching a few scenes, I was sadly disappointed. It seemed that even an Oscar nomination was not enough to land her a “non-stereotypical” role; she was playing the role of a terrorist. She worked so hard for so many years to get to play a terrorist?! And she was not just playing any generic terrorist; from the names of the characters, she was playing an Iranian terrorist; the stereotype that the Iranian regime has worked so hard to create and Iranian people around the world are trying so hard to dispel.

The episode was more than just a typical good-guy-kills-terrorist movie. Aghdashloo’s character was a part of a family of terrorists, mom, dad, and even the teenage son; a sleeper cell living, working, and blending in the American society. It was telling the American audience to beware of the dark-hair people living next door who speak English with a weird accent and whose names you can’t pronounce! Those people across the street whose kids go to school with your kids, whose son is dating your daughter or whom you just had tea with the other day. It seems like the cloud of suspicion that is cast over our lives because of where we were born, the way we look or the way we talk is not enough and TV shows like this should come along and reinforce these suspicions ten fold. And Aghdashloo goes along with it. I felt betrayed. Is fame and fortune so important that one has to sink that low?

There are more reasons to dislike this movie beside the way it portrays a middle-eastern family. It has a sinister ideological propaganda content. The nature of that so-called anti-terrorist unit with its super hi-tech surveillance gadgets that seems to have access to every corner of everyone’s lives and makes the Patriot Act or the Torture-gate pale in comparison, reinforcing the idea that that is what we need to stay safe, to name one; but I leave that to you to ponder…

ps. see my follow up to this post here

Friday, January 07, 2005

Game Theory, The Mathematics Of Behavior

This rather long post is a journey into a fascinating and fairly recent area of mathematics, “the game theory”. I must say that my knowledge in this area is limited to an introductory book and a few articles here and there, and I don’t claim to be an expert in any way. But if you like mathematics as much as I do, you will probably enjoy this post. If you find any errors, I appreciate you letting me know, so I can correct them.

Read More!

Introduction

The theory of games was created in 1928 by one of the true geniuses of mathematics, John Von Neumann with the publication of his min-max theorem. Later, he and Oskar Morgenstern expanded the initial ideas and showed their application in economics in a paper they published in 1944. From then on, this theory found its way into many areas of science, from sociology, psychology, political science, and economics to the science of evolution and even ecology.

We can call the game theory the theory of human behavior or the theory of making decisions. In a game, the players are faced with different choices and must decide among several strategies to maximize their winnings. Game theory offers a model and a mathematical system to compare different strategies to try to find the possible optimum ones and predict the eventual outcome. Many of the real life situations can be modeled with this theory. This area is also filled with paradoxes which are as complex as they are fascinating.

The Two-Player Zero-Sum Game

The simplest form of a game which can be used to illustrate the basic ideas of game theory is a game played by two people where the winning of one player results in the lose for the other player by the same amount and vice versa. An example of this game is the election in a two party system where the votes earned by one candidate are lost by the other candidate. We consider the US elections as an example, and Bush and Kerry as the two players. For simplicity, we consider two choices for each candidate. Bush has the choice of staying with his right-wing policies or lean to the center. Kerry has the choice of adopting more liberal policies or lean to the center. In a zero-sum game such as this, we consider only the percentage of votes for one of the candidates, say Bush, as the outcome of the game, because the winning of the other candidate can be deduced from that.

Let’s say the opinion polls show that if both candidates stay moderate, the votes are dead even. Both have a core of supporters that they can always count on no matter what. Bush can mobilize the religious right if he leans toward right-wing policies, but there are a smaller group of moderate republicans whom he will lose to Kerry as a result of his right leaning agenda. Kerry can also mobilize progressives if he articulate liberal policies but he will also lose some moderate democrats to Bush if he chooses to do so. So, based on the opinion polls a 2x2 matrix of election results is constructed.



Election Game
Kerry
Liberal Moderate
Bush Conservative 54 52
Moderate 48 50


Moderate-Moderate entry is 50% showing equally divided votes. Bush going Right, he picks up religious right in large numbers but loses some moderates to Kerry, but he gains more than he loses, so we arrive at 52% number. If Kerry moves to Liberal side while Bush stays moderate, progressives join Kerry, boosting his chances. He loses some moderates, but overall he gains which reduces Bush’s vote to 48%. If both Kerry moves to Left and Bush moves to Right, Bush does even better than 52% because the net effect of moderates switching sides is to his favor due to Kerry’s liberal stands, and Kerry’s progressives are not enough to compensate for the gain in religious right votes, so we arrive at 54%.

A quick look at the table shows where the final result of the election will be. Bush turning right is his dominant strategy and that will rob Kerry of his only chance of winning which is the box with number 48. So, Kerry has to stay moderate to avoid the crushing defeat spelled out by number 54. So, the final result of the election is 52% for Bush, and the final choices of the players are Right for Bush and Moderate for Kerry if both act reasonably.

Notice that 52 is the minimum of its row and maximum of its column. So, the outcome of this game is called the “minmax” value of the game and the optimum strategy of the players is the minmax strategy of the game. Any deviation from the minmax strategy for any player, assuming his opponent is playing his minmax strategy, will result in a less desirable outcome for that player (look at the table and try to convince yourself of this).

This game, where the dominant strategies of the players are clear, is simple, and predicting the outcome is no big deal. But not all the zero-sum games are that simple and most require a mixed strategy where the minmax strategy is a combination of two or more decisions taken with certain probabilities.

So, let’s look at a more complex two-player zero-sum game, the escape game. A convict escapes the prison and a marshal goes after him. There are two routes for escape, the road or the woods. If both take the road, the convict will be captured. If both go to woods, there is a 50% chance of escape. If one goes to the woods, and the other to the road, the convict will escape. So, we can construct the following table.




Escape Game
Convict
Road Woods
Marshal Road 0 1
Woods 1 0.5


This game does not have a pure strategy. At first, it seems that the convict should take the woods because at least he has a chance to escape, and the marshal needs to go after him. So, the outcome of the game must be 0.5 which is the probability of the escape through woods. But if this is the best strategy, then the convict can assume that the marshal is definitely going to the woods to catch him, so he can take the road and escape (value=1). But wait, marshal can also make the same argument and block the road and catch him. This circular argument can go on forever.

This game requires a mixed strategy and the outcome of the game is the average winning of the players considering the probability of each decision in that mixed strategy. In the escape game, if the convict can play the game multiple times, he should take the road 1/3 of the time and go through the woods 2/3 of the time to maximize its chances of winning. If you calculate its probability of escape based on these probability values, you arrive at 2/3 no matter what decision the marshal makes (Try to calculate this and convince yourself that this is true). So, the convict can achieve better odds of escape than using pure strategy of going through the woods all the time. Marshal also needs to use his minmax strategy which is to block the road 1/3 of the time and go to the woods 2/3 of the time to guarantee that the convict will not achieve more than 2/3 chance for his escape.

The existence of this minmax strategy does not mean that there is no way the convict can achieve better results. If they both act unreasonably and do not follow their minmax strategy, it is possible to come up with a better outcome for the convict or for the marshal. For example, if the marshal takes a 50/50 strategy, and the convict always goes through the woods, the outcome is .75 (why?) which is more than 2/3.

The fundamental theorem which started the game theory was the minmax theorem that John Von Neumann published in 1928. The theorem states that for every two-player zero-sum game, there exists a value V which is the average winning that a player is expected to get, if players play reasonably. This value is the minmax value of the game and the strategy used to achieve it is the minmax strategy.

The Two-Player Non-Zero-Sum Game

Zero-sum games are not very common in real life. The non-zero-sum games have more real life applications. They are also much more complex, difficult to predict the outcome, and more interesting. In these games, the minmax theorem does not always hold true anymore. So, the outcome of the game and the optimum strategy does not always depend only on the values in the table.

Prisoner’s Dilemma

The most famous example of this type of the game which shows the difficulty associated with these problems is the so-called “prisoner’s dilemma” game. In this game two players commit a crime and are caught. But there is not enough strong evidence against them, so if they stay quiet and do not admit to anything, they both only get 1 year sentence. So, the district attorney separates them and offers each one a deal that if one of them confesses and testifies against his partner, and his partner does not confess, he can go free and his partner gets 15 years in prison. But if they both confess they both will end up with a 5 year sentence. So, we arrive at the following table:




Prisoner’s Dilemma Game
2nd prisoner
Confess Remain Silent
1st prisoner Confess (-5,-5) (0,-15)
Remain Silent (-15,0) (-1,-1)


The negative sign indicates lose. The so-called reasonable strategy for the players is to maximize their gains, or in this case minimize their lose. At the first glance, it seems that the best strategy is to stay quiet so they get only 1 year sentence. But, if this is the best strategy, the 1st player can predict that and choose to confess and go free. The other player can also make the same argument and confess and they both end up with 5 year in prison.

The difficulty in this game arises from the fact that if one does not consider the other player’s gain, the best strategy for both players is to confess in order to minimize their own lose. If you construct the table with only the winning of one player and analyze it the same way as you would analyze the zero-sum game, such as the election game that we discussed before, you can clearly see that the confession-confession box is the minmax point in the table and is the dominant strategy for each player (do this and convince yourself that this is the case).

In the zero-sum game, if both players worked toward maximizing their gain, there was a guarantee that they arrive at an optimum solution for both according to the minmax theorem. But as you can see in this case, this is no longer true. In this case, they both can get better results if they both choose a different strategy and cooperate.

In many experiments done where people played this or similar games, surprisingly they played the non-cooperative strategy more than cooperative strategy. However, this result does not necessarily mean that people will behave the same way in real life. For example, if the values in the table are changed, so that the numbers are positive corresponding to gains, the objective of the game becomes maximizing gains rather than minimizing lose. The two tables should be mathematically identical, but the results change. The players tend to use cooperative strategy more. Although, the non-cooperative strategy still wins, the margin is narrower.



Another Game
2nd player
Don't cooperate Cooperate
1st player Don't cooperate (1,1) (8,0)
Cooperate (0,8) (5,5)

Experimenters also found many other factors such as communication between the players, history of the plays, the value of payoffs, etc affects the outcome.

Capitalism vs Socialism

From the studies on the “prisoner’s dilemma” games, some people concluded that selfishness is part of the human nature and even if most people adopt the cooperative strategy in their life, the few, who don’t, accumulate gains to eventually dominate the rest. They can give the failed socialist experiments of the 20th century as examples, where the cooperative strategy did not work and privileged few finally took advantage of the rest and dominated them for their own gains.

There are many other experiments with these games that contradict the conclusions about inherent selfishness, but let’s approach the comparison from a different point of view. Let’s see if we can justify changing the numbers in the table to find out if there is a way to resolve this paradox and arrive at a minmax solution for the society. Let’s see under what condition the cooperative strategy or inversely a non-cooperative strategy can dominate.

The defenders of capitalism can claim that the table of the prisoner’s dilemma game does not reflect the reality of the capitalism because the complete non-cooperative outcome is not the objective of the capitalist society. They can try to resolve the conflict which arises in the prisoner’s dilemma game by proposing the following table for the gains.




Capitalist’s Game
Worker
Be Greedy Cooperate
Capitalist Get Incentive (2,2) (8,7)
Give in (3,6) (5,5)


Take a moment to study the table and see what you think the outcome of the game should be and what strategies are optimums for each player with the proposed values.

Here is how the argument of the defenders of capitalism goes. They claim that for progress in science and technology, etc people need incentives. So, the fist row in the table is the incentive row not greed. That is what motivates the capitalist to find better ways of doing things, reduce cost and maximize profit. Of course, the capitalist needs the cooperation of the workers to turn the wheels in the factories and achieve this result, so if they work together like this, they can maximize the overall gain which is, let’s say, 15 units and they can both share that unequally as (8,7). The capitalist should get a bigger share, of course, so he has the incentive to keep this going.

If the workers get greedy, do not cooperate, form unions, and demand more in terms of better wages, health care, etc, then the capitalist has two choices. If he does not give in to their demand, the workers may go on strikes, the production stops, and the total output will be reduced to 4 units that they can get equal shares and end up with (2,2) result.

If the capitalist give in to workers demand and provide better wages, health care, etc, some of the businesses will lose money, some go bankrupt, the production stops and overall we end up with only 9 units. The benevolent capitalist will give up some of his share to the greedy worker and we end up with (3,6).

If both the capitalist and the worker cooperate, the capitalist gets a bigger share than 3, improves things and the overall production becomes better. But it will never reach the optimum level, because the capitalist does not have enough incentive. They overall get 10 units which they divide equally at (5,5).

From this table, it becomes obvious that in the capitalist’s paradise, the best solution that gives both parties the best result is to keep the inequality, give incentive to the capitalist, and make sure the workers cooperate and everyone will be better off.

On the other hand the defenders of mutual cooperation write a different scenario. They change the table as follows:




Socialist’s Game
Worker
Be Greedy Cooperate
Capitalist Be Greedy (2,2) (5,4)
Cooperate (4,5) (6,6)


In this table the cooperation strategy gives the best results for both sides and it will be the optimum and stable outcome of the game. Their argument to justify the number in the table goes something like this:

The profits of each production activity should not only take into account the direct costs associated with that activity such as raw material, buildings, infrastructure, utilities, etc, but also should take into account other costs that is forced upon the whole society. These costs include the environmental damage that the activity causes, the social services that the society has to provide for each and every member of the society such as food, shelter, health care, security, etc which is not universally provided in the capitalist society. Let’s say the overall maximum gain is less than maximum 15 which was achieved in the Capitalist’s game due to other factors such as reduced incentives, etc, and let’s say 14 units is gained. The costs add up to about 2 units and the 12 remaining units gets divided equally between the two players and we arrive at (6,6) number for the cooperative outcome.

If from this point, we move to the greed row, the production may go up, but the cost to the society goes up much more. Since the personal gain is the objective of the greedy capitalist, the environmental concerns goes out the window and the cost to the planet goes up in terms of global warming, pollution of the ground waters, destruction of rain forest, etc. Since under the capitalist society, there is no incentive to provide universal protection for the members of the society, rates of crimes and disease will go up which increased the overall cost to the society. Another cost is the cost of the inefficiencies of the market, the over-production that leads to recessions, etc. Also, greed and competition at international arena lead to war and destructions and its burden is put on the human society as a whole and should be subtracted from the overall gain. So, we will generously arrive at 9 units which can be divided between the two players (5,4)

If the roles are reversed, we get the same results, but the distribution will be different, so we get (4,5).

With both players playing greedy, we get the same result as in the capitalist’s game and end up with (2,2).

Therefore, in this table the best outcome is (6,6) where cooperation between the members of the society will reduce the overall cost to the planet and helps the standard of the living of all people in the world.

This, they argue, is why progressive forces fight for environment causes. They work toward achieving equality and human rights. They struggle against poverty and war. These struggles will show the true cost of greed and will eventually shift people’s perception from the capitalist game to a cooperative game where everyone is a winner.

Which game plan do you follow?